| WENDY M. KLEIN |
VISUAL EFFECTS ARTIST |
| CONTACT: |
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| LOCATION |
Los Angeles , CA, USA |
| EMAIL |
wendymklein@gmail.com |
| AIM |
misswendigo |
| URL |
www.misswendyfx.com |
| LINKS: |
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| PORTFOLIO |
link to CG gallery |
| REEL |
link to Quicktime |
| GOAL: |
Seeking Contract and Freelance work in such areas as CG Modeling, Texturing, Concept Design & Look Development. |
ASSETS: |
• 10 years professional industry experience in feature films, commercials, animation and 3D design. |
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• Proficient in many areas of CG Visual Effects including modeling, texturing, lighting, design, concept, look development, digital matte painting & compositing. |
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• Have successfully produced both photoreal and highly stylized CG work. |
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• Strong eye for design and lighting/texturing needs with equal technical and artistic abilities. |
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• Fast learner with a strong knowledge of the VFX pipeline. |
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• Excellent communication skills. |
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• Able to work remotely with both Mac and PC workstations. |
EXPERIENCE: |
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| Psyop & Mass Market, Venice, CA, 2008-current. |
Freelance Modeler/Lighter/Texture/Look Development artist for commercials & video game trailers. |
| The Mill, Los Angeles, CA, 2011. |
Freelance Texture artist for commercials and a print ad/billboard campaign. |
| Gentleman Scholar, Santa Monica, CA, 2011. |
Freelance Texture artist for commercials. |
| SDF-1, Santa Monica , CA, 2011. |
Freelance Modeler/Lighter for commercials. |
| The Core, Venice, CA, 2010. |
Freelance Modeler/Texture artist for company show reel. |
| The Ant Farm, LA , CA, 2008. |
Freelance Modeler/Texture artist for video game trailer. |
| Deva, Venice, CA, 2008. |
Freelance Modeler/Texture artist for several commercials. |
| Buck, Los Angeles, 2008. |
Freelance Modeler/Texture artist for several commercials. |
LN & W/Andrew Zuckerman Studio, NYC/CA, 2007. |
Freelance CG artist/3D designer for character and environmental prop based advertisements. |
Luma Pictures, Venice , CA, 2003-2007. |
Visual Effects Artist specializing in modeling, texturing, matte painting and compositing on 20 plus feature films, 2 commercial spots and 1 independent animation. |
Eyebeam
Atelier, Moving Image Division, Brooklyn, NY, 2001-2002. |
• 3D generalist and lead compositor for short animation appearing in an international artist installation/exhibition. |
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• Participated in the Production Fellowship Program working on self directed 3D short animation. |
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• Video editor for Eyebeam's promotional videos. |
School
of Visual Arts, Computer Art Department, New York, NY, 1999-2001. |
-Lab
Assistant in Mac and PC departments responsible for troubleshooting
hardware and software problems. |
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-Teaching
Assistant for seven freshman foundation computer art classes. |
The Graphic
Edge, Emerson, NJ, 1998. |
Freelance digital (2D) artist for magazine layout design. |
EDUCATION: |
|
School
of Visual Arts, New York, NY. |
BFA in Computer
Art: Digital Effects/3D Animation |
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Graduated
2001 with Highest Honors Rhodes Family Award. GPA: 3.8 |
TOOLS: |
Maya, Mudbox, Nuke, Arnold, Mental Ray, V-Ray, Shave & a Haircut, Photoshop, Illustrator, Premiere, Pro Tools, Bodypaint, Dreamweaver, Flash |
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-Mac and PC platforms |
| ADDITIONAL ART SKILLS: |
Character design, puppet sculpting and stop-motion animation, video editing, layout design, web design and digital illustration |
PROJECTS: |
|
| COMMERCIAL |
| Chevy/"Joyride" superbowl spot 2012 (Modeler, Texture Artist, Look Dev) |
| Hot Wheels/2011 (Texture Artist) |
| Hershey's/2011 (Modeler) |
| Ghost Recon/video game teaser trailer 2011 (Modeler, Texture Artist) |
| Coca Cola/"Happiness Factory" 2011 (Modeler, Texture Artist, Look Dev) |
| U.S Cellular/ 2011 (Modeler) |
| Best Buy/"Saving Christmas" 2010 (Modeler, Texture Artist) |
| Air Force/2010 (Modeler, Texture Artist) |
| XBOX Fable III/video game trailer 2010 (Modeler, Texture Artist) |
| Lipton/"The Bright Side" 2010 (Modeler, Texture Artist, Lighter) |
| Visa/"Toy Story 3" 2010 (Modeler, Texture Artist) |
| Koolaid/2010 (Modeler, Texture Artist, Lighter) |
| VIZIO/2010 (Modeler, Texture Artist, Lighter) |
| Census/2009 (Modeler, Texture Artist, Lighter) |
| NBA 2k10/video game trailer 2009 (Texture Artist, Lighter) |
| Air Force/2009 (Modeler, Texture Artist) |
| Nissan/2009 (Modeler, Texture Artist) |
| Coke/"Heist" *Emmy award winning* superbowl spot 2008-2009 (Texture Artist, Look Dev) |
| GM/2008 (Modeler) |
| Marc Ecko/2008 (Modeler, Texture Artist) |
| Valentino/2006 (Modeler, Texture Artist) |
| Nike Basketball/2005 (Modeler, Texture Artist) |
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| FILM |
| No Country for Old Men/2007 (Digital Matte Painter, Compositor) |
| Pirates of the Caribbean: At World's End/2007 (Digital Matte Painter) |
| Hostel: Part II/2007 (Digital Matte Painter, Compositor) |
| Tortilla Heaven/2007 (Digital Matte Painter) |
| Primeval/2007 (Modeler, Texture Artist, Digital Matte Painter, Compositor) |
| Apocalypto/2006 (Digital Matte Painter) |
| The Holiday/2006 (Digital Matte Painter) |
| The Covenant/2006 (Modeler, Digital Matte Painter) |
| Zoom/2006 (Designer, Modeler, Compositor) |
| Silent Hill/2006 (Digital Matte Painter, Modeler, Texture Artist) |
| Underworld: Evolution/2006 (Digital Matte Painter, Modeler, Texture Artist, Compositor) |
| Into the Blue/2005 (Modeler, Texture Artist) |
| Cursed/2005 (Digital Matte Painter, Compositor) |
| The Cave/2005 (Texture Artist, Digital Matte Painter) |
| Sky Captain and the World of Tomorrow/2004 (Texture Artist) |
| Ray/2004 (Modeler, Texture Artist) |
| Wicker Park/2004 (Modeler, Texture Artist, Digital Matte Painter) |
| Underworld/2003 (Digital Matte Painter) |
| The Human Stain/2003 (Modeler, Texture Artist) |
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| 3D PRINTWORK |
| E-BAY "When it's on your Mind" holiday advertising campaign 2011: props, environments, products, etc. /3D modeling and 2D matte painting (Modeler, Texture Artist, Matte Painter) |
| PUMA advertisements featuring CG characters, props and environments [including creation of the holiday G1ft-bot-2007 CG robot] /2007 (Modeler, Texture Artist, Designer, Lighter, Rigger) |
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| PUBLISHED/FEATURED: |
• 2 Puma ads published in "Graphis Annual 2008" (08) |
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• CG characters and props featured in international advertisements, magazines, postcards and in-store displays for Puma (07) |
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• Work on feature
films appearing in movie theaters worldwide (03-07) |
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• Matte Painting for Underworld featured in digital art magazine Digit within article about Luma Pictures (03) |
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• Featured in Italian
art magazine Tema Celeste for work with Eyebeam and international artist, Mariko Mori (02) |
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• Panelist in Artist
Eye View Lecture Series as part of Eyebeam Atelier’s "Beta Launch" exhibition, NYC
(02) |
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• CG animated (self directed) short, Seams, featured in Eyebeam’s Exhibition, "Beta Launch: Artists in Residence
‘02, NYC " (02) |
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• Chosen [as singular] artist to receive front
showcase gallery window for (School of Visual Arts) BFA Computer
Art Department's month-long final Thesis exhibition (01) |
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• Chosen [as singular] artist to have CG design featured on (School of Visual Arts) BFA Computer Art Department's Exhibition Invitation (01) |
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